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Developed by:

Development time:
9 weeks

My responsibilities:
Level design planning & pre-production for Level 3
Game Design
Scripting Python scripts to be able to use Maya as an editor
Level dressing for level 1, 2 and 3
Lighting for level 1, 2 and 3
Placing enemies and tweaking behavior level 3
Scripting puzzles level 3
Choosing music
Publish game on IndieDB and Desura

XML, Python, Maya, LUA

Lair of the MadHat - Full version 1.0.1Lair of the Madhat




I spent alot of my time in the light editor and making this game look as pretty as possible

light1Using a variation of different lights to keep the enviroment as interesting as possible. Purple lights are always around secrets being able to hint or trick the player

cullBuilding the levels, placing props etc by using maya and exporting it using my custom Python export script. (This image is from making Transphoria but it’s the same workflow)



Puzzle example



Trailer & screenshots

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